#include "Tooth1.h"
#include "GameUtil.h"

using namespace cocos2d;

Tooth1::Tooth1(void)
{
}


Tooth1::~Tooth1(void)
{
}

bool Tooth1::init(){  
    if (!Tooth::init()) {  
        return false;  
    }  

	// init
	d_creatureSprite->initWithFile("t1.png");

	d_baseHP = 20;
	d_maxHP = d_baseHP * GameUtil::instance()->getSetting()->getHealthBuff();
	d_shootInterval = 15;

	d_animInterval = 6.0;
	d_hpRecoveryRate = 1.0;

    return true;  
}

void Tooth1::shoot(float dt)
{

}
